Dragon’s World

Originally written on 3/25/2011

The Best Game Never Played

Introducing the Genre

I’m a sucker for anything dragons. Bahamut was always my favorite Final Fantasy summon. I loved Draken, perhaps more than it deserved. I made a dragon creature in Spore. I feel guilty whenever I have to fight a dragon in any action / RPG. The friendly dragon Scorch from The Lost Vikings 2 was one of my favorite characters to play. I always root for dragons in movies like Dragonheart and even Reign of Fire. I never had a PS3, PS2, or PS1 so I missed games like Lair, Drakenguard, and Spyro. I was happy to see the friendly dragons in King’s Quest VII The Princess Bride, and The Longest Journey.

This game is also an intriguing animal simulator, not like a virtual pet, but closer along the lines of Wolf Quest, Savage(lions), and Spore. You actually play and experience the life of a wild animal. You’re not creating a virtual pet. You are the pet. The above mentioned animal games do their best to mimic the lives and challenges of the creatures they feature. Though instead of a real-life animal, it’s an animal without a strong frame of reference.

Introducing the Game

This is a game I’ve been waiting for! You’re a dragon! That’s about it, but that’s all you’d need. I remember the MMO, Horizons, promised that as an option, along with a dozen other varied and different species I’d never seen in a fantasy MMO before, faeries, angels, demons, giants, and more. All I wanted was the dragons, I knew they could carry their own game. And this is it, Dragon’s World.

Dragon’s World was the title of a documentary from The Discovery Channel produced around the end of 2004. It followed a “discovery” of a partially preserved dragon body frozen in ice. The Discovery Channel experts did their thing and based on the discovered “evidence.” What followed was an amazing amount of theoretical speculation about if dragons existed, how did they live, fly, fight, survive the dinosaur extinction event, the ice age, and survive into the middle ages, and eventually die out. Even though it’s all a lie, it’s all presented as if it were real.

Gameplay

As I mentioned before, the gameplay is all about the life of a dragon. It takes place in several historic and pre-historic settings. It’s kind of sandbox that way. You begin life as a hatchling, exploring the surrounding area. There are some basic needs to fulfill, the likes of which players of The Sims or The Ship should be familiar with. You’ll have to hunt for food from different hunting grounds, subdue it, find a watering hole, mark your territory. As you grow, you set out to make your own territory, and possibly defend it.

In the prehistoric age, if you choose to play there, you’ll have giant monster on monster battles against dinosaurs. Surviving the ice age is very difficult, food is scarce, but the environment is very pretty. The middle ages is probably the most interesting and dynamic. Castles and cities pop up. Civilization encroaches on your lair. On the up side, food is abundant! You can either snatch livestock like sheep or cattle. Or, in a humorous nod to the fantasy genre, you can raid a castle, destroy bits of it until a you see a princess, kidnap her and bring her back to your lair. If you can manage that, you’ll have a steady stream of food right to your lair. Heroes will regularly come looking to rescue her. Besides princesses, you can also steal and horde treasure.

Robbing and looting is a double edged sword, sure it’s fun, but it does draw more attention to you than you might like. The more you do, the more attention you get. It’s like gaining a wanted level in Grand Theft Auto, sure it’s fun to see how high you can get it, but you know your game may end very soon.

Attracting a mate is part of the game. The better lair you can provide, it increases your chances of successfully attracting a mate. You may also try soaring and roaring around, listening for responses. You may have to fight a rival or rogue also seeking a mate(depending on the gender of your dragon). If you ever find one, mating itself is rather tricky. The mating dance is aerial. The female begins a series of maneuvers that the male has to match. At this point, the gameplay focuses much on stunt flying. The finish line is as high as each of you can fly, and dive bomb as close to the ground as you can, together, like how some birds mate.

Sim games don’t usually have this much action. Fighting games don’t usually let you detail your character like this. Flight sims are usually too realistic. This game has everything I’d want in the amounts I want it.

Story

The story is little more than survival. It’s not a story driven game. No princesses to save(in fact you can kidnap a few). There is a living world to explore. You can dominate it as much as you like, conquer it, move on to other lands, settle down in a lair, or just be nomadic.

Graphics

The “character” editor is the most advanced I’ve seen since Spore. While Spore had to be versatile, and could create just about anything, this editor stick to the basic skeleton of a dragon. There are greater texture resolutions. Animations are a bit better since there is much less than the infinite combinations Spore had to calculate.

You can cover yourself with scales or hide, spikes, horns, and claws. Have a long neck or short neck, two-legs or four. Wings can sprout from your back or be webbed to your arms. Fire, frost, lightning, or venom breath weapons are available, along with many patterns of coloration. Much of it is cosmetic, but it adds a sense of ownership and identity to the creature.

The game was designed for Western dragon lovers. There might be a few Otaku who wanted to play an Eastern dragon, and they’ll be disappointed. Maybe a sequel or expansion will offer it.

The weather effects are a real spectacle! Flying in the rain, diving above and below the clouds, is such a simple but satisfying mechanic. Running through the trees and wooded areas as a hatchling is cute. Climbing mountains with speed and fluid grace, using your powerful claws and muscles, is like watching a work of art.

Music

There’s a change in music depending on the environment. While playing in the prehistoric age, the music is more primal and percussive. In the middle ages, the music gets more what you’d expect, Gaelic.

Sound

It’s a little more useful than the horn in a driving game, but roaring for the sake or roaring is fun. Especially if you’re on a mountaintop and get to hear the echo. Swoop down and roar to send livestock running, or some soldiers who were out for a trophy. Other dragons might answer your call and mimic you, especially hatchlings. It’s all a lot more fun than it should be.

Controls

Dragon on dragon combat is the most controller intensive part of the game. Ground and aerial combat require two different control schemes, but they’re each intuitive. Switching between one and the other didn’t take too long to get used to. The animators must have watched some episodes of Wild Kingdom and watched how many different animals fight with jaws, claws, and tails. As a dragon, you can leap forward and pounce, swiping with all four of your claws, sprint or whip your tail around like a lizard or alligator, pull a 180 like a snapping turtle, you can maul, rend and tear using your claws or hind legs, depending on your orientation. Your jaws are nearly always available to clamp down and tear. It’s all very violent and primal. I just hope it doesn’t influence kids to try and recreate what they see on the playground. Especially the fire breathing.

In the air, your goal is to outmaneuver the adversary and then clamp down with your jaws, and while you’re attached, rend and tear as much as you can while they try to shake you off. Your breath weapon is also available.

Defending is about evading or parrying at the right time. Besides the “parry” button, you can drop into a dive, roll, hop, or jump. Parrying at the right time can prevent another dragon from getting a claw or jaw on you. So it’s good to come at them from an angle other than the front.

Multiplayer

I’m very glad there was no multiplayer for this. If this idea was conceived in the wrong frame of time, it could have become a shallow MMO. The lack of multiplayer also means the polycount is higher than MMOs. If there were other players and their actions to consider, the slightest lag could change the outcome of a fight.

Depth/Replayability

I always get more enjoyment than most out of editors. I could spend hours in the character editor alone and forget, “oh, yeah, there’s a game that came with this.” I’ve made a few different dragons and play through each of them, depending on my mood. One is in the prehistoric era, and one in the ice age. I have two in the middle ages, playing separately. One is trying to live peacefully, and the other one is razing the countryside.

There’s no “real” end. You could consider dominating the island to be the end of the game. It’s not “re” playable, as much as it is endlessly playable. You could say it’s as endlessly playable as World of Warcraft.

Personal

Once upon a time, I was playing the original Discovery Channel’s Dragon’s World DVD in the common area at an army base. A bunch of folk just arrived from basic training and took a load off. They never saw the DVD cover, or the disclaimer at the beginning. So the whole room was watching in complete rapture. It didn’t help that I didn’t bother to disclose it was all fake. And I asked, “Why haven’t you heard about this? Where have you been the last month? This has been all over the news!” I’m a mischievous trickster at heart.

I love flying as fast as I can, flaring out my wings to stall, roll into a ball, then dive and pull up in a different direction to rapidly change direction. The game didn’t hold my hand and tell me how to do it, it’s just something I figured out. They didn’t simplify one button u-turns or loops. I wonder what it would be like for Kinect?

Boiling it Down

Best/Only dragon simulator?

Posted on July 16, 2011, in TBGNP Perfect 10 and tagged , , . Bookmark the permalink. 3 Comments.

  1. Hello,
    It’s sounds really cool!!! .I love dragon too. Is it really game or your idea? If it’s game where can I found it ? I googled name dragon’s world but they only show me movie. If it’s really please tell me where I can found it.

  2. I wrote the Dragon’s World review under the Perfect 10 category. Perfect 10 is a section dedicated to games which don’t exist, but should exist. Perfect 10 games are the games that I believe would be deserving a perfect score by any rating system. Right now it’s just an idea, but if enough people can latch onto it, it could eventually materialize. If people don’t, then I’ll have to figure out a way to do it alone. Perhaps putting together a proposal of concept art, detailed control mechanics, and doing all the pre-production work myself, will help get the dragons off the ground. Thank you, Nomin, for your support.

  3. Thanks for imformation. I too want to fly and live like dragon. I hope game developers will do something about this. thank you again

Leave a comment