The Best Game Never Played
Terminator: Survival (Action Survival / PC, PS3)
Introducing the Genre
Like all great games, this one combines genres in a new and interesting way. There are survival elements with shooter gameplay, a dash of stealth, and RPG character design, having victory dependent on some very tricky problem solving . Some elements seem taken from the old NES Jaws, the indie hit Spy Party, The Sims, The Ship, and the standard 3rd person shooter’s navigation and combat.
Introducing the Game
In the battle of genre vs franchise, I usually compare both. There’s never been a mix of genres to create a game like this, and all the games in the franchise never quite reached this level of emotional investment and recreating the feel of the movie as this one. This is a game that could only have come out now, with the high level of detail for cities, the city’s square mileage, store and building interiors, object physics, high polycount of models, destructible environments, and dense crowd AI. There’s never been a game that perfectly captures the terror of being against the world with the paranoia level of Slender, like this one, Terminator: Survival.
For a long time, I couldn’t imagine how to properly design or play a real Terminator game. What would make it a real Terminator game compared to any other shooter with a robot in them? How would you recreate the feeling and struggle of the characters in the movies?
The game is a mix between open world, sim, role-playing, shooter, and a unique cat & mouse mechanic, like a reverse-Assassin’s Creed. The city is yours to roam like a GTA clone, complete with bystanders and police. All the time, someone is hunting you.
Once you’ve made contact with a soldier from the future, you two are joined at the hip. When you’re on the run, you cannot just camp somewhere in a corner. Remember, being thrown in a hole somewhere for the rest of your natural life is just as good as being dead. You will never be able to do whatever it is that you do to help or threaten Skynet.
Both characters have basic survival needs such as sleep, money, food, water, sanitation, and entertainment. These are reminiscent of the gauges on each Sim from The Sims or for characters in the game, The Ship. The “needs” prevent you from just camping in one spot. Venturing out when you know you’re being hunted adds a certain level of tension.
There is a rich character creator capable of generating unique faces for you, your companion, the Terminator, and the random faces in the crowd. Just because you remember what each one looked like in the last game, it doesn’t mean they’ll have the same face in this game. Since some Terminators are based on real people, your protector from one game might be your nemesis in the next.
Besides cosmetic features, the character creation screen for your character has a skill set that reminds me of some pencil and paper RPGs. You pick skills to have some ranks already developed, the more you use your skills, the more they level up, but only marginally. You cannot max everything out, and there’s a point to that. Your character in this run through will be different from your last, your next, and the one from the player down the street.
Your companion, if you’re able to find them, are generally your opposite. If you created yourself to be some kind of soldier, then your partner is more of an intel/tech specialist. If you have absolutely no knowledge of first-aid, it’s a good bet that your protector will. This fosters a sense of cooperation, reliance, and ensuring that they are always valuable. A word of warning, if your bodyguard dies, then they are dead, that’s it. You should protect them while they are protecting you.
Like Kyle Reese said, it doesn’t feel pity or remorse, it will not stop until you are dead. This can actually work in your favor since a gun wielding maniac attracts it’s own wanted level. Once a T-888 has you in its sights, you can fight or flee. In the opening of the game, fleeing is usually the best option.
Terminating a Terminator is never a straightforward task. Like the movies, Terminators can soak up a ridiculous amount of small arms fire. All that really does is slow it down, force it into hiding to repair itself, or bring the police to bear on the both of you. Having a Terminator on your tail is like having a wanted level in GTA.
An infiltrator robot is of no use if large swaths of skin are torn off, revealing the metal underneath. Once you shake the terminator, it will be in hiding longer based on the amount of damage you’ve dealt. Enjoy the downtime.
In your downtime trying to collect money, food, weapons, and the necessities of life, try not to commit too many crimes. The police can chase after you just as easily as the T-888. If you get arrested, you’ll have to break out. Your resistance partner might be able to help. There’s a good chance that the terminator will hear of your arrest and come to shoot up the police station, just like in the first movie.
Well now you’re an escaped criminal. This is where you’ll be forced to change your appearance, just like the terminator if it had taken severe damage. Fleeing can be on foot can only work for so long. Unless the terminator is severely damaged and limping, a vehicle is usually the best chance of evading.
There could be frequent car chases, or you could use the car as an offensive weapon against the T-888, assuming you don’t have a swarm of police bearing down on you.
Killing it will involve recreating scenes from the movies, as in some kind of industrial equipment, high explosives, thermite, electrocution, crushing, acid, smelting, radiation, or freezing. Those are just some of the more obvious ways. Desperation and creativity may reveal some others. People who watched the TV series might be at an advantage.
“… making this the third victim with the same name in as many weeks.” You hear on a news broadcast that three people with your exact first and last name have been murdered. In the future, the character you create is very important in some way. The specifics aren’t important. What’s important is that Skynet deems you valuable enough to target for termination.
Terminator: Survival expands upon the universe created in the television series and the first two movies. We’ve seen from The Sarah Connor Chronicles that John and Sarah were not the only targets of Skynet.
One terminator, or more, models determined by difficulty level between T-800, T-888, T-1000, or T-X, are sent back to terminate your character. There is also a human resistance member sent back in time to help you. How the game plays out, life or death for you or your companion, is up to you.
This game recreates the story conditions of the first movie. One terminator is sent back in time to terminate a very influential person in the future. Additionally, a resistance member, a very mortal one, has been sent back in time as a bodyguard. You’re outmatched, outgunned, and forced to flee. There are no offensive missions where you can really take the fight to Skynet and attack future Terminator assets like Cyberdine in Terminator 2, or several sites in the TV series, The Sarah Connor Chronicles.
Perhaps if there’s ever a sequel, the developers will shoot for a T-2 vibe and allow you to plan attacks against Skynet, maybe meet up with famous characters like John & Sarah Connor, perhaps have your very own Terminator at your command.
The developers had a grand vision that they were able to achieve with today’s technology. They were able to render a very destructible sandbox world in incredible detail. I think it’s fair to say that the Grand Theft Auto series set the bar in regards to sandbox cities. This raises the bar just a little more with the addition of the “flavors” of the city, industrial districts, commercial districts, residential districts, a port district, an airport, a stadium, destructible elements like storefronts, malls, gun stores, a military base, a police station, warehouses, construction sites, highways, insides of buildings, and more. There is a slight loading time in between some of the different zones, but that’s the trade off for the graphics detail.
Bear McCreary, my favorite robot musician, delivers his signature style and emulation of the original Terminator themes. If you liked what you heard on The Sarah Connor Chronicles, you’ll like what you hear here. The music sets the appropriate mood for when you’re running, hiding, evading, or involved in an all out firefight.
This almost mixes with music, considering who was doing the score. Lots of drums, metal banging on metal. I think the soundfont from the series was used for most of the climactic battles. Voice acting is solid, especially the signature line, “Come with me if you want to live.” Gives me chills every time, no matter who says it.
I was surprised that this game was available for both PC and consoles. Navigating the menus reminded me of how Mass Effect dealt with interaction, weapons, AI commands, and such.
The combat easily shifts between vehicular combat and cover based shooting. When not drawing a weapon, interacting with the rest of the environment is fluid.
This is one of the highlights of the game. It could have been a solid game without multiplayer, but developers went the extra mile. There is a multiplayer battle mode that allows you to play asymmetrically with up to two players as humans, and more as terminators. Or, another game type with terminator on terminator action. Depending on what team you’re on, you have a photograph of your target and must protect it, or terminate. The different models are available for play, T-800, 888, 1000, or T-X.
Single player pauses the game while you choose some options, but in multiplayer, it doesn’t. So you have to be quick. Also, the need for sleep is removed in multiplayer, it’s mostly played in near real-time.
There are a few default skins for your characters, just in case you want to be obvious, like Arnold, Robert Patrick, Kristanna Loken, Linda Hamilton, Lena Heady, and more.
It all takes place, single and multi-player, in the not too distant present/past. There’s no future or post-Judgement Day maps to play on, no bleached skulls and hunter killers(except in Mods). Maybe that’s being saved for a sequel.
With the ever randomizing of character skins, every game begins unpredictably. There might be some games where you never meet your bodyguard. Some games might end quickly, one way or another.
The depth of the skill system gives you challenges and gameplay styles different each time, depending on your mood. One game might make you a perfect burglar, in another game you’re a wealthy philanthropist, in one you’re a hard boiled soldier with a computer hacker sidekick.
Then there’s difficulty levels which determine what model of Terminator is sent at you and how many. In one game you might try to destroy it or them in new and different ways.
Multiplayer gives the game a great party value to play with friends cooperatively or competitively.
Lastly, MOD support, at least for the PC, means this game can have unlimited depth.
The PC version is obviously superior, if only for the MOD support.
Bear McCreary may or may not be an actual robot. I suspect he is, since his career seems to have been tied to robots for a very long time. Bear composed the music for the re-imagined Battlestar: Galactica, with humans at war with the robotic Cylons. He scored Dark Void where humans are at war with a mysterious robotic race. Mr. McCreary accepted the gig since he was inspired by Capcom’s robot war epic Mega Man 2 when he was younger. Lastly, he did the music for The Sarah Conner Chronicles. So, robot? To be determined.
Creating my character’s skills and adding points into things like my finances reminds me of picking my job in Oregon Trail.
Boiling it Down
Recreating the terror of the Terminator movie in a game, perfectly.
Originally written on 1/17/2011
The Best Game Never Played
Introducing the Genre
Whatever else this is, it’s a first person shooter. Even though it’s a stand alone game, it looks like a mod of the first person shooter, Half-Life. It probably started out that way just like Day of Defeat, Natural Selection, and Counter-Strike. Beyond the first person shooter-ness, there lies elements of what appear to be The Sims and Manhunt. I don’t know if Manhunting is a genre, or if it’s a subdivision of the stealth action. Thief, Splinter Cell, and Metal Gear are all stealth action, but then there are games like Manhunt and Assassin’s Creed which emphasize seeking out specific targets. They all require stealth, but the others require a slightly different gameplay.
I’ve watched Manhunt, Metal Gear Solid 1, 2, & 3 played all the way through. I’ve sampled Thief, Splinter Cell 1 & 2 and could not get too far in either. I never saw Assassin’s Creed outside of some gameplay videos online. I tried playing The Sims for a couple hours and never quite understood the appeal to it.
Introducing the Game
This game was recommended to me by a random acquaintance. We were talking about our favorite games of the past and he mentioned all the fun he had with this one. He told me about the broad range of choices and freedoms available to players and strategies. I suppose that conversation is part of why I write this. He told me all about the gameplay, his personal feelings, and couldn’t stop saying great things about it. Because of him, I investigated the game further and quickly bought it. The game he was talking about was, The Ship.
I haven’t tried the long awaited sequel, Hollywood Murder Party yet, but want to. I haven’t seen any word of a single player campaign so I haven’t bought it yet.
The FPS has standard elements that you would expect from any shooter. In addition, the gameplay of the hunt is slightly different from manhunting games. On the ship where the game takes place, there are security guards and video cameras. You cannot wield a weapon or attempt to kill someone when within visual observation or else you get sent to jail. You have a certain amount of money and will be fined, and put in jail for a few minutes if you violate the rules.
I mentioned elements of The Sims. Every player and NPC must fulfill certain physical and social needs. These needs are represented by pie charts that consume themselves over time. There are pie charts representing thirst, hunger, sanitation, the toilet, sleep, and social interaction. If you’re hungry, you eat(decrease hunger), but then you need to clean yourself at a sink, shower, tub, or wetwipe, and eventually go to the bathroom because of the food. That’s just a basic mechanic, the charts can interact in other more complex ways. Letting these pie charts run out will cause various debilitating handicaps.
You receive money for the kills you complete. With that money you can buy food from vending machines, bribe guards to “take a break” or visit the ship stores and shops to buy disguises so players will not recognize you immediately. Or, you can buy some simple items like cooking or sporting equipment in order to use it as a weapon. Weapons can also be scrounged up from other places, other people’s rooms, the medical bay, security office, etc.
Saw with a sense of humor. While on a ship, the mysterious wealthy owner, Mr X, takes the ship far off course and announces to the passengers that he, “wants to play a game.” Everyone on the ship is given a photograph of another passenger and must kill them. Someone even has a photograph of you, but you don’t know whom. Survive!
For a game with such a violent and murderous premise, the graphics are quite cheerful. They’re like a mix of the 1950s elegance and art deco, with The Incredibles character art by Pixar. It appears to be a mod to the Source engine.
I enjoy the different overall look compared to the super dark Saw and Manhunt series, and I just favor it more than Assassin’s Creed.
A light 1950s soundtrack plays whenever you wander near a radio. If you like that kind of thing, you’ll enjoy it. I do.
It’s not exact, but the sound effects remind me a little of an Acme cartoon. Maybe that’s just because it looks somewhat like one. Too many other murder games overemphasize the splat-gore squishy sounds. The Ship is a little more cartoonish.
FPS is an FPS is an FPS. There are no surprises, no “cover” function, no leaning. You just get your basics here. They aren’t hard to learn, so they aren’t hard to master.
I really really really really want to try this but never found anyone else who bought it! This was Assassin’s Creed long before Assassin’s Creed. You play out rounds of Mr. X’s game. You, as a character get a photograph as another player, and they get one of you. You have to murder them by either running around like a madman, or change your appearance and behavior to look like an NPC. When you’re tired of the usual fare of gunplay, this is a good LAN game to break up marathons or just add to a rotation of games.
The single player story can be fun for a spell. It was fun. Though all the while I was playing I kept thinking of how fun multiplayer would be. The multiplayer looks to be the factor that increases replayability. Single player is mostly pretty linear with not much room for imagination. It’s akin to a very long tutorial.
The layout of the ship is the same each time, but the items and weapons are randomized to an extent. You’ll still find cookware in the kitchen and medical supplies in the sickbay.
Figuring out new and innovative ways to kill someone is a delightful challenge. The direct brute force approach works well enough, but trying to be clever, subtle, and imaginative, never gets old. There is a rotating list of rewards for kills with a certain weapon. At one point the shaving razor may grant the highest amount of reward money, and several minutes later the explosives will be at the top of the list. Working by or against the list, or a desire to get all dressed up in Scottish highlander gear with a broadsword is a personal mini-game to play.
I like doing the Scottish highland thing. But aside from the rare and hard to find broadsword, I like stocking up on emergency flare guns and setting people on fire. It’s generally a one-shot kill, even jumping in the swimming pool won’t put you out. And jumping overboard, well… there are sharks.
I like to stock up on energy drinks to stave off sleep.
One of the stories that acquaintance told me was of how he went in to jail and planted a weapon. He baited players to get sent to jail, and then got sent to the cells himself. He went to where he hid the weapon and killed the defenseless players. Another time he became a “mad doctor” and killed people only with items found in the sick bay, syringes, sleeping drugs, toxins, etc.
Boiling it Down
Someone silly made this game, enjoy it with LAN friends!